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- Regular speech
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- Unused
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- Unused
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- Unused
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- Unused
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- First part of response ...
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- Second part of response ...
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- Response depends on flag
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- Stuff Done flag Pt. A
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- Stuff Done flag Pt. B
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- Value to compare to
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- Unused
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- Response if less than or equal to
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- Response if greater than
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- Set flag to 1
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- Stuff Done flag Pt. A
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- Stuff Done flag Pt. B
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- Unused
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- Unused
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- First part of response ...
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- Second part of response ...
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- Inn
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- Cost of Inn
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- Quality of Inn (0 .. 3)
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- Move party to X
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- Move party to Y
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- Response if can afford it ...
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- Response if not enough money ...
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- Depends on Day
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- Day when response changes
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- Unused
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- Unused
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- Unused
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- Response if day not reached ...
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- Response if day reached ...
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- Depends on time (and event)
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- If this day has been reached ...
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- And this event did not heppen before it ...
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- Unused
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- Unused
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- Respond with this ...
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- Otherwise respond with this ...
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- Depends on town
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- Town to check
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- Unused
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- Unused
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- Unused
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- Response if in this town ...
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- Otherwise respond ...
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- Buy Items
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- Cost adjustment (0 .. 6)
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- Number of first item in shop
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- Total number of items in shop
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- Unused
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- Name of shop
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- Unused
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- Receive Training
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- Unused
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- Unused
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- Unused
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- Unused
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- Unused
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- Unused
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- Mage Spell Shop
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- Cost adjustment (0 .. 6)
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- Number of first spell in shop
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- Total number of spells in shop
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- Unused
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- Name of shop
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- Unused
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- Priest Spell Shop
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- Cost adjustment (0 .. 6)
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- Number of first spell in shop
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- Total number of spells in shop
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- Unused
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- Name of shop
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- Unused
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- Recipe Shop
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- Cost adjustment (0 .. 6)
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- Number of first recipe in shop
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- Total number of recipes in shop
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- Unused
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- Name of shop
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- Unused
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- Healer
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- Cost adjustment (0 .. 6)
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- Unused
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- Unused
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- Unused
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- Name of healer
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- Unused
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- Sell Weapons
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- Unused
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- Unused
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- Unused
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- Unused
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- Buyer's response
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- Unused
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- Sell Armor
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- Unused
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- Unused
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- Unused
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- Unused
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- Buyer's response
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- Unused
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- Sell All Items
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- Unused
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- Unused
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- Unused
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- Unused
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- Buyer's response
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- Unused
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- Identify Items
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- Cost to identify
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- Unused
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- Unused
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- Unused
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- Person identifying items says:
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- Unused
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- Enchant Weapons
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- Type of enchantment (See docs. for list)
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- Unused
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- Unused
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- Unused
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- Person augmenting items says:
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- Unused
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- Pay For Response
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- Amount of gold taken
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- Unused
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- Unused
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- Unused
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- Response if party has gold
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- Response if they don't
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- Buy response, Change Flag
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- Amount of gold taken
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- Stuff Done Flag, Pt. A
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- Stuff Done Flag, Pt. B
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- Change flag to
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- Response if party has gold
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- Response if they don't
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- Ship Shop
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- Cost of Boat
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- Number of first boat sold
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- Total number of boats sold
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- Unused
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- Response if party has gold
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- Response if they don't
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- Horse Shop
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- Cost of Horse
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- Number of first horse sold
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- Total number of horses sold
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- Unused
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- Response if party has gold
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- Response if they don't
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- Buy Special Item
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- Number of item being sold
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- Cost of item
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- Unused
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- Unused
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- Response if party buys it
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- Response if party can't afford it
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- Buy Stuff Done flag change
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- Amount of Gold taken
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- Stuff Done Flag, Pt. A
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- Stuff Done Flag, Pt. B
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- Value to change flag to
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- Response if party buys it
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- Response if party can't afford it
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- Reveal Town Location
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- Cost to know where town is
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- Number of town to reveal
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- Unused
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- Unused
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- Response if party can pay
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- Response if party can't afford it
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- Force Conversation End
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- Unused
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- Unused
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- Unused
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- Unused
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- First part of response
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- Second part of response
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- Hostile Conversation End
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- Unused
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- Unused
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- Unused
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- Unused
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- First part of response
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- Second part of response
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- Town Hostile Conv. End
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- Unused
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- Unused
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- Unused
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- Unused
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- First part of response
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- Second part of response
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- Eliminate Creature
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- Unused
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- Unused
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- Unused
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- Unused
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- First part of response
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- Second part of response
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- Call Town Special
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- Number of town special node to call
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- Unused
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- Unused
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- Unused
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- First part of response (if no other response given in special)
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- Second part of response (if no other response given in special)
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- Call Scenario Special
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- Number of scenario special node to call
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- Unused
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- Unused
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- Unused
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- First part of response (if no other response given in special)
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- Second part of response (if no other response given in special)
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